![]() In Edit Mode disable Limit selection to visible. Nah I cant change them even if I create a new sim or a whole new game :-/ they all have the same body type. If you cant change it even upon initial creation, maybe someone else can provide better insight. This insures that weights auto normilize when you edit them in Weight paint To change their body after they have been created, you have to use the cas.fulleditmode cheat. Make sure the mesh has Armature modifier and rig selected. You can use Clean tool and change Limit to, say, 0,05. It can spread the paint too far, be very careful with it. It is best to either avoid using this tool on these areas of clothing or adjust them individually afterward Ĥ). ![]() Some vertex groups ( armpits, sometimes knees and elbows ) should not fade smoothly, it will affect animation. Use Limit total to remove the right ones ( with the lowest values) after every time you use Smooth tool ģ). Each vertex can be influenced by no more than 4 vertex groups, the rest will be deleted by s4s during import. Either separate the garment or just select it only Ģ). Belladonna has chemicals that can alter the function of the bodys nervous system and cause changes to saliva, sweat, pupil size, urination, digestive functions. 14:23:41 GMT -5 mauvemorn said:There is one way you can resolve it without changing topology, but I usually avoid suggesting it because it can cause more issues if you're not careful:ġ).
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